Digital painting Vertices 03 by Lek Chan.
Another attempt on “Vertices”. The hair colour was unintentional. I accidentally came across that while adjusting colour balance. It surprisingly goes quite well with the skin tone. Somehow reminds me of Ramona from movie Scott Pilgrom vs. the World.
Another form of glitch: Polygon distortion. This seems quite common in modern games, where the models have higher poly numbers than those early PS1 3d games.
I did a little “fan art” of Pamelo, a character from Sudden Watermelon (ios/android game). For those who know about “Batwatch”, it’s rather obvious what’s parody here, hehe. Actually, I was never a fan of Pamela Anderson. But i think the character she played in the series was quite classic. Hope you will like this […]
Something different from my other works. I was exploring around with “up-res-ing”. It was started off from a canvas of 32×32, then up-scaled to 64×64, 128×128 …. so on. Hasn’t turned out as i expected, but it was quite relaxing to just keep painting and go with the flow.
Another attempt on the glitch series. I used a program named Tiled for the glitch pattern creation. I used it to create background tile map for ‘Kerohiro the Flag Bearer’. It’s surprisingly handy when being used for the glitch patterns. By the way, I am on instagram now : lekchan.ig
“Just blow into the cartridge..” If you are too young, you probably don’t know what that mean. In short, when games were still delivered in the form of cartridge, you sometimes get glitches when the copper contact fail. Blowing/scrubbing the cartridge sometimes help (some also say its futile). The glitches produced were often bizarre and […]
Dear all, thank you for being with me all these days. How have your 2015 been? fruitful? happy? May 2016 be a gentle year. Happy 2016.
~Happy Holiday to all~ It has been a while, back with “Colours” (or Colors). Hope you guys like this. Had been slogging a lot on my new game project. Still spending lots of hours on photoshop, but more on pixel art.